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The two floating chair shots seemed pretty straightforward: they were both shot as lockoffs with the chair attached to the greenscreen-draped boom of a small camera crane and with a separate clean background plate. However, a slightly loose gate in the camera kept the shot from being completely steady, so in addition to hand-rotoscoping the parts of the chair hidden in the shadows, artists Martha Soehendra and Hitoshi Inoue also had to contend with steadying the images via motion tracking and synching up the strobing lights which were used to simulate the flicker of the projection on the set. The film projection of the words "SLEEP" and "DIG" were projected and racked in and out of focus on the set, with BFTR supplying the production with 1000-foot reels of the text shot on an animation stand.


For one of the film's big scares, the ghost of Samantha (Jennifer Morrison) appears on the couch next to Tom (Kevin Bacon). In addition to the greenscreen composite, Todd digitally altered the actress' eyeline so it would appear as she were looking straight at Tom.
For Samantha's first reveal on the couch, Kevin was shot alone with a moving camera on the living room set, then with actress Jennifer Morrison sitting in for reference, both at normal speed. With those elements and a clean living room plate completed, the set was draped and relit for greenscreen and Morrison was then shot undercranked while acting in slow motion. The greenscreen element made it possible for the BFTR team to experiment in post with what kind of composite effects might make her look even more eerie --one really creepy look was achieved by rotoing out her eyes and letting the background be visible through them-- but in the end, having her be a strangely-moving, visceral presence proved to be the most effective. To this end, Todd Vaziri created interactive shadows on both Kevin and the couch to place the greenscreen Samantha more firmly into the shots, while Van added digital breath elements in sync with her pantomimed dialogue.

For a quartet of hallucinatory flashcuts showing Samantha flailing on the couch, Todd took selected pieces of the undercranked greenscreen footage of Jennifer and managed to pull mattes from her blurring and streaking form using After Effects and composite her onto a couch background plate.

Digitally-created breath and vapor elements became a key component in the film as well, but for a narrative purpose. Unlike several other recent films that used visible breath to indicate the presence of ghosts who chill the room, David wanted to play upon the idea that Samantha had died when the weather was cold, so BFTR added digital breath elements --created in After Effects using MetaCreations' Particle World plug-in-- only to Samantha or to Tom when he is in her flashbacks. Although it was quite cold in Chicago through much of the September and October shoot, there proved to be surprisingly little opportunity to shoot the breath for real. As a result, there were almost a dozen shot incorporating the CG breath, ranging from shots of Samantha talking outside on the day of her death to shots of Tom inside the "flashback" living room or in the basement as he experiences her death, with each shot requiring extensive tracking and roto to put it into the scene. Integral to our composites was Puffin Designs' set of After Effects plug-ins, called Composite Wizard. Especially useful were the Light Wrap and Color Matcher filters, which helped all of our comps look more realistic.


The ghost of Samantha sits at the edge of Maggie's tub, absorbing the steam. Digital artist Alec Bartsch created realistic steam elements in Maya that swirl from the tub to Samantha. Not only does the steam appear in the bathroom mirror, but Alec erased Samantha's image from the mirror, as well, to add an additional element of creepiness to the scene.
The one concession to the chilling effect of Sam's presence was in the bathroom, where Tom's wife Maggie (Kathryn Erbe) draws a hot bath whose heat is absorbed by Sam. In the first of a pair of shots, Van added digital steam rising from the tub and then suddenly drawing sideways; in the second, digital artist Alec Bartsch tracked and created unnaturally-swirling steam elements in Maya and composited them around Samantha in After Effects. For an added visual bonus, Alec also removed Sam's reflection from the bathroom mirror while adding a matching reflection of the steam swirling up into nothingness. continued...


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