Directed by
Visual Effects Producer
Visual Effects Art Director
Visual Effects Liason
Dragon Design
Visual Effects
Digital Effects Supervisors
Digital Artists
Additional Artwork
Animators
Compositing by
Rotoscoping Supervisor
Rotoscopers
Flying Animation Cycles by
Lip Sync Software Developed by
Character Animation Supervisor
Physical Effects by
ILM Creature Shop
Creature Shop Supervisor
Mechanical Engineers
Consultant
Sculptor
Nominee, 1996 Academy Award / Best Visual Effects
One of ILM's big 1996 productions, DRAGONHEART
represents another huge step in computer generated characters in motion pictures.
First was THE ABYSS, then T2 and JURASSIC PARK. Then came 1995's CASPER, with Dennis Muren's ILM team creating terrific
CG
thespians. For DRAGONHEART, Director Rob Cohen rounded up a team of some of the
biggest names in effects: Scott Squires (THE MASK),
Phil Tippett (THE EMPIRE STRIKES BACK) and physical effects supervisor Kit West (STARGATE). Shooting wrapped in Eastern Europe in
early
1995, and with Tippett's animatics as reference, the ILM team went to work.
A marvelous success of CG modelling, animation and compositing,
DRAGONHEART, along with TWISTER, cements ILM's status as the revolutionary
effects house. The tracking shot of Draco being chased down a river by angry and
hungry villagers includes some of the most extensive rotoscoping I've ever seen.
What
surprised me after seeing DRAGONHEART was my newfound respect for Dennis Muren's
JURASSIC PARK team at ILM. They accomplished many of the same techniques seen in
DRAGONHEART three years ago, although DRAGONHEART takes the CG dinos many
steps
further. Certain shots in the film run nearly thirty seconds--under enormous
scrutiny, each shot was near perfection.
Check out Cinefex 66, American Cinematographer June '96 and Sept. '97.
|